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- #Best rise of the witch king mods mod
- #Best rise of the witch king mods update
- #Best rise of the witch king mods license
- #Best rise of the witch king mods series
Since 4.0 and the release of the launcher you will no longer have to download a new version every time but merely update it from the launcher. Downloading on either of these two servers is recommended as they guarantee virus-free versions of the mod. Please note that the download may take some time, depending on your connection and how stressed out the servers currently are.
#Best rise of the witch king mods mod
ROTWK needs to be set to 2.01, if you have installed the unofficial 2.02 patch you need to disable it using the launcher and set the music to minimal in the music modules menu.ĭownload the mod at ModDB or at Modding Union. You can switch back and forth after the mod is installed but if you do you'll have to update the mod through the launcher when you want to play it again to avoid pink textures. If you have, make sure to switch back to 1.06 before installing using the switcher. Usually, if you haven't installed the unofficial 1.09 patch you don't need to worry about this. It is highly likely that the installer will fail to create the required Options.ini file, go to %appdata%/My The Lord of the Rings, The Rise of the Witch-king Files and download this file into itīFME2 needs to be patched to 1.06.Download the Rise of the Witch-king v2.01 Patch in your language on this page.This will mount the RotWK disk to a virtual drive.
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#Best rise of the witch king mods license
Just in case, make sure your hardware matches at least the recommended settings in order to play the mod.īecause EA lost the license to LOTR, and at this point mainly because the game is so old, it's hard to find a CD. Make sure to keep your graphics low, especially shadows. This means that usually, regardless of your specs, the game can have a tendency to lag.
#Best rise of the witch king mods series
I really do not know if this is a bug or a feature but I would really like some of you to test this out and report your observations.īlack riders start healing other units as soon as they hit level 3.įire Drake Broodling start healing othe units as soon as they hit level 3.The BFME series is built on top of the SAGE engine, an old game engine from the single-core processor era. The real pain in the ass is to heal siege units, but they will be healed.Īll of this works for good units too! I can heal my fully upgraded level five demolishers with my leveled zealots.
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It can take a while to heal them but if you like to play it slowly like a cute little turtle and max your base, that is good news for you. ALL!!! monsters can be healed, so no more worthless level five trolls and giants with 2 percent health. In my experience, one hero horde can efficiently cover two battalions and heal them fully. They just have to be close and somehow they will radiate "their healing aura" at them.Īll units have to be close to hero horde in order to be healed. Hero horde does not have to be damaged and in state of healing in order to heal other units. Next, when the hero horde is properly leveled to be able to heal itself, you bring it close to the wounded infantry units, MONSTER UNITS AND EVEN SIEGE AND BULIDER UNITS! They can heal every possible unit. The best thing is to crate a hero with maxed out skill for leveling units and the abuse it like crazy. IT COULD BE ANY ONE FROM ALL EVIL FACTIONS. I need other players to run the following experiment and write down their results.įirst you level up a hero horde. I thought, as many other players do, that evil units are not supposed to heal, but with this expansion they actually can. It took me a while to figure out what it is about and I found out there is actually a pattern for healing evil units. I have been playing The Rise of the Witch King patch 2.01 for some time and I have noticed that sometimes evil units randomly heal.
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